Contra: Hard Corps opens to a robotic army assaulting a sprawling future city only to be decimated by a charging tank that ejects your character guns blazing into an active warzone. Not only does this succinctly indicate where the games tonal priorities are, it’s also the designers giving you some honest advice: charge forward until […]Read more "Hard Corps Contra"
Adam Freeland’s ‘Fear’ is an inspired anthem for the push into Rez’s fifth area. The true expression of its ideas, Rez uses its slow opening tempo to kick start a metaphor for the beats of early life, the sample ‘Fear is the mind killer’ scratched over the vacant landscape of a vast digital world as […]Read more "Rez And The Birth Of A Digital Form"
Considering how Other M picks up directly after the events of Super Metroid, it’s easy to assume that it was a traditional 3D interpretation of that seminal classic. However, the minutes-long opening cinematic’s copious VO that characterizes a Samus Aran deeply affected by the baby metroid’s sacrifice, quickly reveals that Yoshio Sakamoto and Nintendo SPD Group […]Read more "Metroid: Other M (Or Metroid Fusion 3D)"
Over the course of the Cold War, the man known as Snake developed from a lone soldier caught in the struggle between Capitalism and Communism to the living symbol of a nation free of ideology called Big Boss. By the close of Peace Walker, he had become a man with two bodies– one physical, the […]Read more "Metal Gear Solid Analysis: The Proxy Trilogy Part 3: The Phantom Pain"
It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three […]Read more "Exploring Metroid Prime: How Samus’ Soul Was Transplanted Into A New Body"
*This revised and expanded version of the essay originally titled ‘Peace Walker’s Military Industrial Complex (Or The Bosses Metamorphosis)’ is part two of a continuing series exploring how the last three Metal Gear Solid games analyze the shift in political strategy that arose in the modern era. The modern day concept of the nation came […]Read more "Metal Gear Solid Analysis: The Proxy Trilogy Part 2: Peace Walker"
The Individual And The Society A textual read of the elements of the first three Metal Gear Solid games reveal an analysis of the creation of both the individual and the societies they form with others. So complete was the deconstruction that they exist thematically separate from the entries that followed, in essence comprising their […]Read more "Metal Gear Solid Analysis: The Proxy Trilogy Part 1: Guns of the Patriots"