Exploring Metroid Prime: How Samus’ Soul Was Transplanted Into A New Body

It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three […]

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Metal Gear Solid Analysis: The Proxy Trilogy Part 1: Guns of the Patriots

The Individual And The Society A textual read of the elements of the first three Metal Gear Solid games reveal an analysis of the creation of both the individual and the societies they form with others. So complete was the deconstruction that they exist thematically separate from the entries that followed, in essence comprising their […]

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Policenauts’ Mise-En-Scene

Policenauts was the perfect game to introduce the world to Hideo Kojima’s visual style and keen eye for editing a trailer. Unlike other games at the time, every screenshot from the 1994 ‘Interactive Movie’ could have been ripped from an anime, this one the tale of a man lost in space for the first twenty […]

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