Hard Corps Contra

Contra: Hard Corps opens to a robotic army assaulting a sprawling future city only to be decimated by a charging tank that ejects your character guns blazing into an active warzone. Not only does this succinctly indicate where the games tonal priorities are, it’s also the designers giving you some honest advice: charge forward until […]

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Metroid: Other M (Or Metroid Fusion 3D)

Considering how Other M picks up directly after the events of Super Metroid, it’s easy to assume that it was a traditional 3D interpretation of that seminal classic. However, the minutes-long opening cinematic’s copious VO that characterizes a Samus Aran deeply affected by the baby metroid’s sacrifice, quickly reveals that Yoshio Sakamoto and Nintendo SPD Group […]

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Exploring Metroid Prime: How Samus’ Soul Was Transplanted Into A New Body

It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three […]

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Metal Gear Solid Analysis: The Proxy Trilogy Part 1: Guns of the Patriots

The Individual And The Society A textual read of the elements of the first three Metal Gear Solid games reveal an analysis of the creation of both the individual and the societies they form with others. So complete was the deconstruction that they exist thematically separate from the entries that followed, in essence comprising their […]

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